Warlord’s Ruin
Loot Table
1st Encounter Explainer
Kill enemies until the boss captures you and places you in cages above the arena.
To be released from the cages, each Guardian has 3 Taken eyes outside of their cage that needs to be destroyed. The cage rises over time, killing you once it reaches it's apex. For ease of escape, Guardians can help their teammates shoot their eyes, as it's much easier to see the eyes surrounding your teammates.
The scorn boss will spawn totems when which need to be "captured" by standing in the ring around them. The center of the totem will start with a small taken blight inside, but after capturing will glow with blue light.
Capture two totems, and wait for the Imminent Wish timer to hit 0:00; the boss will become vulnerable. Swords work pretty good, as he is nearby and has the least HP of any boss in the dungeon.
Puzzle Encounter Explainer
Following the first boss fight, players will be teleported to prison cells inside the castle. From these cells, all players will be able to see white rotating buttons that can be shot in various locations in the prison (there are 6 in total, so you may not be able to see all of them from your vantage point)
Additionally, 2 players on the fireteam will be able to see skeletons with white tally marks scratched into the environment and either the skeleton's right or left hand pointing to the scratched in number.
Example of how these skeletons indicates how you need to configure the rotating buttons:
Skeleton with right hand and II written: Two buttons need to be rotating clockwise.
Skeleton with left hand and IIII written: Four buttons need to be rotating counter-clockwise.
NOTE: The hand direction is from the skeleton's perspective, not your left and right.
Visual helper: https://imgur.com/a/4thjXAo
From your cells, work together to shoot the six buttons to reconfigure them as the skeletons indicate and then shoot the "confirm" button. It doesn't matter which buttons are which rotation, as long as you satisfy both skeletons.
2nd Encounter Explainer
Before starting encounter…
Take a moment to get familiar with the arena. You should find 3 point of interest areas, Spawn, the Castle Wall, and the Courtyard.
In Spawn, you will find 4 "bowls" that will contain fire orbs that will be used to start the damage phase.
Along the Castle Wall you will find torches that provide you with the "Shelter from the Storm" buff.
In the Courtyard you will find 4 short braziers that need to be lit by dunking balls of fire during the encounter.
Shoot the Taken blight in center of Courtyard to start the encounter, adds will spawn throughout the arena and continually respawn over time. Shoot the Taken eyes that are in the sky to progress the encounter.
Two totem creating Scorn mini-bosses will spawn on the far-left and far-right of the Castle Wall. When they release their first totem, a "Bitter Cold" debuff will begin stacking on your Guardian. You must move near a torch on the Castle Wall to remove this debuff.
If you immediately kill these Scorn mini-bosses, they will drop 1 totem at their location of death, however, if you wait for a few moments they will throw out a second totem which can also be captured to advance the encounter faster.
Reminder, stand near the torches at the back of the arena to warm up and reduce your stacks of "Biting Cold"
Each totem you capture corresponds to 1 fire orb that will need to be dunked into the braziers in the Courtyard. You need to dunk 4 orbs total to begin DPS, which stars as soon as you dunk the final orb. NOTE: DO NOT PICK UP THE ORBS UNTIL YOU'RE READY TO DUNK. They will despawn after a short time period of holding them (timer displays as ammo draining while holding the orb).
Stand near the braziers to receive the "Shelter from the Storm" buff and deal damage to the boss. After a short period, the boss will extinguish this flame causing the team to need to rotate to the next brazier. NOTE: Everyone needs to stand near the same brazier and move together to get maximum DPS time. If two guardians use two braziers, this will cause them both to be extinguished reducing your time to damage by 25%.
Once DPS finishes, repeat the encounter until the Boss is dead. You can farm for super and ammo as needed by leaving the Taken eyes in the sky.
3rd Encounter Explainer
This encounter is a mixture of unique damage phases and pre-existing mechanics that you've learned through the first two encounters
In essence, this encounter is once again Shoot Taken Eyes, Kill Scorn minibosses, Capture Tethers, Shoot boss, however there is one additional mechanic of transferring a debuff to specific scorn enemies that I will detail further below.
This fight is also split into 4 "platforms", all restarting again at the first platform if you do not send the boss to final stand on or before the 4th platform.
To begin the encounter, shoot the taken blight that is in the center of the first platform. To progress the encounter, shoot all of the Taken eyes out of the sky (same as the second encounter).
2 Scorn mini-bosses spawn and deploy tethers to capture. Same as before, delay your kill until the mini-bosses have deployed 1 tether manually and you will create a second tether at the spot they die. NOTE: The more tethers you capture, the longer you get to damage the boss.
NEW MECHANIC INFORMATION: During the time where you are capturing these tether points, you will receive a "Hex" debuff with a timer counting down towards zero. At the same time, 3 glowing immune Scorn enemies will spawn on the field that you can melee to transfer this Hex to them. After this point, it essentially becomes a game of "Tag" where you need to avoid being melee'd by one of these Scorn enemies again. If you avoid them long enough, they will die from the Hex and you will be ready to prepare for Boss DPS.
You will see on the boss' health bar that there is a required amount of damage that must be dealt to progress the encounter to the next platform.
Repeat this process until you have finished three platforms. At this time, you will be in a circular arena with 3 DPS points at the top of the mountain. You will start this DPS phase at the closest platform near you, and move for subsequent phases to the right (oriented by you're facing the center of the arena). Move to the next platform as your current platform fills up with blight.
If you don't kill the boss, you will be teleported to the 1st platform again and you repeat until you hit the Boss' Final Stand.
Collectible Locations
How to get the Buried Bloodline Catalyst
Check the pinned comment on video above for helpful information